WebGL & WebGPU Integration
Harness low-level shader processing to map real-time DOM components directly inside 3D mesh vectors.
1. WebGL Texture Binding
Bind standard HTML layout subtrees directly inside 2D shader textures using texElementImage2D:
canvas.onpaint = () => {
if (gl.texElementImage2D) {
gl.texElementImage2D(
gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, myHtmlNode
);
}
};2. WebGPU Texture Copying
WebGPU handles subtrees directly via queue transfers with `copyElementImageToTexture`:
canvas.onpaint = () => {
device.queue.copyElementImageToTexture(
myHtmlNode,
{ texture: myGpuTexture }
);
};Specs & Contributions
Explore standard origin trials, PM/SE credits, and YouTube reference materials.
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